Showing posts with label Cybernetics. Show all posts
Showing posts with label Cybernetics. Show all posts

Tuesday, 31 May 2011

All Watched Over by Machines of Loving Grace: Part 2, "The Use and Abuse of Vegetational Concepts".



This episode continues to explore the idea that humans are being colonised by machines. Our modern idea of nature as a self-regulating ecosystem is a machine fantasy. It has very little to do with the realities of nature.  This cybernetic idea of nature emerged in the 1950s. Human beings, the rest of life and everything else on the planet are mere components of that eco-system.

These ideas of a self-regulating ecosystem have it is argued become the model for utopian ideas of human ‘self organising networks’. These networks would bypass the traditional needs of government or leaders of a society. The Facebook and Twitter revolutions, the Arab Spring in Syria and Egypt among a number of Middle Eastern countries and the protests for change in Iran gives proof to the idea of global vision of connectivity that would bring about social and political change. Global visions of connectivity fuse with Gaia Theory. One also thinks of Ted Nelson’s description of computers as “liberation machines”.




Buckminster Fuller Witchita House, Kansas 1946

In an earlier blog or two I spoke of the counter culture as an influencing factor in cyber evangelism. This model for connectivity and freedom was developed in the 1960s communes of America. Buckminster Fuller’s designs provided this fantasy with its architecture. Such communes include Drop City in Arizona in 1966. It was the counterculture scientists that would go on to help formulate the global computer networks.





Drop City, Arizona 1966.


As we began to believe in an idea of an ecosystem, ecologists were quietly proving that a self regulating ecosystem did not exist. Nature constantly changed and was rather unstable. However this idea of a self-organizing network had captured our imagination and it had offered us an alternative to political ideologies. 

Sunday, 4 April 2010

Avatars, Frankenstein, Computer Games, Science Fiction and Otherness




Before we start back on our digital cultures unit and the discussion of “The Body and New Media” , I thought that it was worthwhile adding to my comments in the number of my entries over the last month or so that explored Romanticism and the sublime. I also began to examine some of the general themes of cyberculture and cybernetics. I began to ponder the continuing power exerted over our collective imaginations of one of the great creations of horror fiction. Mary Shelley’s novel
Frankenstein, or the Modern Prometheus (1818) claimed to be the first science fiction novel, infuses elements of the Gothic novel and the Romantic Movement. It is seen as a critique of enlightenment ideas and a warning against the technological advancements promised by the industrial revolution and science. The tale can also be seen as a critique of the French Revolution and horrors of the Terror that it unleashed.


Today the name Frankenstein has become synonymous with anxieties over science ‘going too far’. We see this in collective responses to GM crops and what we refer to as ‘Frankenstein foods’. Genetic engineering also conjures up images of the ‘mad doctor’. Science then, instead of benefiting humankind, is seen to be threatening its very existence.Frankenstein also encodes other fears and anxieties. In what way is Frankenstein’s creature monstrous? Does the creature embody our fears of difference/the other? For example, what anxieties are being expressed in James Whale’s 1931 adaptation? Are we meant to feel sympathy for the creature? Different contexts may generate different meanings. What kind of fears is expressed with films and comic books like the X-Men? Ian McKellen speaks very eloquently about his role in the film (no video posting I am afraid). The
Cyborg Handbook discusses the character of Wolverine and other popular cultural examples alongside science fact.

As well as looking at the many contemporary manifestations of Dr Frankenstein and his terrible Creature: from computer games to film, animation and cybernetics, we may note that the novel also alludes to other earlier myths: creation stories, the expulsion of Adam and Eve from Eden, the Jewish myth of the Golem and classical mythology (as suggested by Shelley’s subtitle:
the Modern Prometheus).

Some more contemporary examples:

Chico Macmurtrie, Machine and Robotic Performance Artist:











Stelarc: Performance artist whose work focuses on extending the capabilities of the human body.




Chico Macmurtrie, Amorphic Robot Works: http://amorphicrobotworks.org/works/index.htm

Stelarc Online: http://www.stelarc.va.com.au/

Sunday, 21 February 2010