Showing posts with label Digital. Show all posts
Showing posts with label Digital. Show all posts

Tuesday, 7 June 2011

All Watched Over by Machines of Loving Grace: Part 3 "The Monkey in the Machine and the Machine in the Monkey"



In the late 20th Century we have seen the political dreams of changing the world begin to collapse. Ideologies have become unpalatable and have been replaced by machine-fantasies that suggest that we have no control over our actions.

Adam Curtis in this episode suggests that the ideas that underpin this shift in thinking are connected to the studies of human behaviour and the human genome. Scientists like Bill Hamilton, the evolutionary biologist argued that it was the codes, our DNA that determined our behaviour. The scientist George R. Price is also a key influence in this shift in ‘our’ thinking. These ideas have been recently popularised by Richard Dawkins in his book The Selfish Gene. Human then are merely vessels for DNA code and that it is the code that determines our choices and our behaviour. Human beings are merely there to propagate that code.

This episode interweaves the story of scientific discoveries with the tragedy of colonialism and civil war in the Congo (Zaire) and Rwanda.  The Congo has since the 19th Century been exploited for its natural resources, first by the Belgians until the 1960s and then by the rest of us. . Today its minerals are vital for the continuing digital revolution.

Monday, 22 March 2010

William Latham Interview




This is an interview from a documentary series called Secret Passions, from Channel 4 in the early nineties.

Sunday, 21 March 2010

William Latham

Hopefully in the course of writing this blog I have shown the relevance of abstraction to my own practice. Michael Rush in his book New Media in art shows us that "abstraction is still very much alive in computer art" (2005, p. 209). William Latham's Evolution of Form is a "computer sculpture" that draws its inspiration from complex natural forms like seashells and the work of "Surrealist painters Salvador Dali and Yves Tanguy in his quest for forms that can be manipulated, reshaped (or 'carved', in virtual sculpture within the computer (2005, p. 211).

Rush claims that "Latham was amongst the first to create genetically alive forms that resemble living organisms, though there mutations only occur inside the computer (2005, p. 210)









Clip from The Evolution of Form, by William Latham and Stephen Todd, from 1989; work done at IBM UK Research Labs. Details of sotware can be found in the book: Evolutionary Art and Computers, Academic Press, 1992.

Latham and Todd have now joined Frederic Fol Leymarie (since 2006) at Goldsmiths College, University of London, and created the Mutators Research Group: http://www.mrg-gold.com









Was presented at SIGGRAPH'94 and Imagina'93 (funded by the British Arts Council and Channel 4). The sound track is from Michel Redolfi (www.audionaute.com) famous for his underwater music.

Biogenesis shows the evolution of artificial life forms in a synthetic universe where 'survival of the fittest' is replaced by 'survival of the most aesthetic'. We see cellular evolution and the replication of mutations forming chain-like structures resembling coral. The artist is like a gardener, breeding, selecting, marrying and steering the course of evolution for creative ends. The film is a record of this evolutionary process. It can be viewed as a psychedelic experience or a more subtle parody of a man's relationship with the natural world through modern technology.

This line of work is being pursued by the MRG group at Goldsmiths College in London, led by Latham, Todd, Fol Leymarie et al. (www.mrg-gold.com).

Thursday, 18 March 2010

Char Davies: Osmose

"The medium of 'immersive virtual space', or virtual reality- as it is generally known- has intriguing potential as an arena for constructing metaphors about our existential being-in-the-world and for exploring consciousness as it is experienced subjectively, as it is felt."

Charlotte Davis "Changing Space: Virtual Reality as an Arena of the Embodied Being" (1997).

Charlotte Davies, artist, painter and film maker achieved international recognition for her artworks that employ the technologies of virtual reality. Her transition from traditional materials: paint and film began around 1985 when Davies began to explore 3-d computer imaging techniques. In 1987 she became a founding director of Softimage, a 3-D software company that created special effects for Hollywoods films , most notably for Spielberg's Jurassic Park.


Davies adopted the Softimaging programme for her own artistic purposes culminating the immersive multimedia work Osmose.



Osmose (1995):










Thursday, 11 March 2010

Digital Culture 7: Fundamentals of Games















Before the first of Alex Wade's lectures:
The Fundamentels of Games we were given Espen Aarseth's 'The Book and the Labyrinth' from Cybertext Perspectives on Ergodic literature.

Ergodic is derived from the words ergon meaning work and hodos meaning path.. It came to be applied to describe any structure with many confusing passages. The origin of the word labyrinth is not known, but it may be connected with the myths and religious symbolim of ancient Crete.

The text introduces me to a term that I have not really come across before: cybertext. Aarseth (above) describes the cybertext in ways that are familiar to me: "it centres attention on the consumer, or user , of the text, as a more integrated figure than even reader-response theorits would claim" (1997). Many these ideas seemed connected with hypertext theory and so-called media and web 2.0/3.0 approaches.


Aarseth statement that the "cybertext is a machine for the production of (a) variety of expression" is similar to Paul Valéry's "a book is a machine for reading" and critic A. Richards his 'Principles of Literacy Criticism' with 'a book is a machine to think with' (Jencks, C 1973, p. 32)



From Alex Wade's lecture:

"In Laws, Plato defines play as ‘That which has neither utility nor truth nor likeness, nor yet, in its effects, is harmful, can best be judged by the criterion of the charm it is in it, and by the pleasure it affords. Such pleasure, entailing as it does no appreciable good or ill is play’. Straight away we can see the influences that last to the present day."


Sources:

Aarseth , E
(1997) Cybertext Perspectives on Ergodic literature Baltimore: Johns Hopkins University Press

Jencks, C (1973) Modern Movements in Architecture Penguin Harmondsworth and New York: Books.

Sunday, 21 February 2010

Cyberwar and Peace

Communication technologies are not always the benign force or indeed a neutral medium that software companies would like us to believe. The word cyberwar describes the use of technology in conflicts and espionage. We have witnessed the use of technology in conflicts like the two Gulf Wars and in the Balkans. Government agencies have generally lost control of the development of such technologies and so the private sector has stepped into its role. Such loss of control is viewed as a serious threat to the security of the nation state, the financial centres and military institutions.

We may think of war as being physical and throughout history we see in battles the use of conventional weapons: swords, guns and bombs. The programme argues that the conventions of warfare had not really changed between the times of Julius Caesar and the Battle of Waterloo. Mechanization of the military revolutionised war in the 20th Century radically changed the nature of conflict, yet today, it is not just the nuclear deterrent or new missile weapons systems that protect us from attack, but also the computer and its protection software. The attack comes from a hacker whose aim is to disrupt communication and information systems. This may seem the stuff of science fiction and thrillers (one thinks of films like Hackers or The Net, both from 1995), but these attacks are a regular occurrence. During the late nineties the conflicts in Kosova and Bosnia, America’s military industrial complex and many universities (MIT was one victim) were hacked by the Serb secret service and Serbian students.

Recently, the US Secretary of State Hillary Clinton delivered a speech on how the internet can spread freedom around the world. It has been seen as a response to Google’s withdrawal from China due to alleged cyber attacks on human rights activists. Before Clinton made her speech, Robert Amsterdam, a lawyer specialising in cases against repressive governments, and Tom Watson MP, discussed how the internet is used by rogue governments on the Today programme, Radio 4. Tom Watson raised the problem in House of Commons.

Robert Amsterdam agreed with the idea of the web being used to “promote freedom” and supports Google’s position. He also proposes that “we” should monitor the ways in which oppressive governments use the web to stifle debate and free expression and also notes how Western companies and multi nationals are complicit in supplying regimes with technical support. Tom Watson noted that the “Internet is a neutral tool that can be used for good and bad”. Watson suggests that democracies should attempt to restrict China and other totalitarian regimes access to communication technologies. While Twitter and Face Book has been used in Iran as technologies of opposition and change, we have also seen repressive regimes use the Internet as a technology of control to monitor dissent.


Sources:

Davies, Simon Big Brother: Britain's web of surveillance and the new technological order London: Pan, 1997

Donk, Wim van de (ed.), foreword by Peter Dahlgren Cyberprotest: new media, citizens and social movements, London New York: Routledge, 2004

Lyon, David, Surveillance society: monitoring everyday life Buckingham: Open University Press, 2001

McCaughey, Martha & Ayers Michael D. (ed.) Cyberactivism: online activism in theory and practice, New York London: Routledge, 2003

Meikle, G Future active: media activism and the internet New York London: Routledge, 2002


Web resources:

Robert Amsterdam, a lawyer specialising in cases against repressive governments, and Tom Watson MP, a prominent blogger who has tabled an Early Day Motion on the Google-China issue, discuss how the internet is used by rogue governments. Today: Thursday 21st January 0835: http://news.bbc.co.uk/today/hi/today/newsid_8471000/8471658.stm

BBC News: “China Blocking Google” http://news.bbc.co.uk/2/hi/technology/2231101.stm

“Google censors itself for China”: http://news.bbc.co.uk/1/hi/technology/4645596.stm

“Web inventor warns of 'dark' net” By Jonathan Fildes: http://news.bbc.co.uk/2/hi/technology/5009250.stm

“Berners-Lee on the read/write web”: http://news.bbc.co.uk/1/hi/technology/4132752.stm
Listen to "Web inventor's future fears": 'The British developer of the world wide web says he is worried about the way it could be used to spread "misinformation".' Professor Sir Tim Berners-Lee spoke to Pallab Ghosh on BBC Radio 4's Today programme. 2 Nov 2006

“Defending online freedom” Guardian Online:
http://www.guardian.co.uk/commentisfree/libertycentral/2010/jan/22/hillary-clinton-online-freedom#start-of-comments


Wired Online: “China Restores Google.com”: www.wired.com/news/politics/0,71121-0.html

Culture and Communication

A little note on communication: All designers are concerned with communication. Designers use a variety of visual languages that have there own codes and conventions to express ideas. These ideas can be expressed both/either consciously and/or unconsciously. John Fiske has stated that there ‘are broadly two types of definition of communication. The first sees it as a process by which A sends a message to B upon whom it has an effect. The second sees it as a negotiation and exchange of meaning in which messages, peoples-in-cultures and ‘reality’ interact so as to enable meaning to occur’ (O’Sullivan, 1994, p. 50).

I have in previous posts discussed the Internet and the World Wide Web as communication tools and as social condensers. From Soviet constructivist theory, the social condenser is a spatial idea practiced in architecture. Central to the idea of the social condenser is the premise that architecture has the ability to influence social behaviour (as discussed in Shock of the New episode 4, “Trouble in Utopia”). It may be argued that the ‘architecture’ of the WWW, a ‘public space’, breaks down perceived social hierarchies and creates an environment that allows and encourages disparate groups and communities to interact. We can explore how real and virtual communities formed and sustained. In 1997 Microsoft set up a project: ‘MSN Street’ in which the residents of a North London road were given computers and free access to the Internet.

These communication technologies can impact on communities in many different ways. In the rural Western Isles of Scotland, this communication technology is used to keep traditional communities together. It also helps to develop new communities: today we may think of My Space or Second Life amongst many others.

Tom Standage the author of The Victorian Internet (1998), points to the features common to both the telegraph networks of the 19th Century and today’s Internet (Standage was on the reading list for Week one of Media Technologies and Public spheres). He compares them both in terms of the speed of communication, their commercial possibilities, the utopian notion of connectivity and the transcendence of national and political boundaries. These viewpoints are not too dissimilar to Marshall McLuhan’s (1911-80) claim that the new electronic media would restore our sense of community and collectivity creating what he called a ‘global village’.

However communication is not simply about information, surely? Is it not about social grooming and our increasing ability to talk might not have been (or should that be just been?)about helping one another understand the world, but a guard against lying.

Further reading:


Bell, David J. [et al.], Cyberculture: the key concepts London: Routledge, 2004 303.4834 bel

Kiesler, Sara (ed) Culture of the Internet Mahwah, N.J: Lawrence Erlbaum Associates, Publishers, 1997

Nayar, Pramod K. Virtual worlds: culture and politics in the age of cybertechnology
New Delhi London Thousand Oaks: Sage Publications, 2004

O’Sullivan, T et al, Key Concepts in Communication and Cultural Studies London: Routledge, 1994 2002
Preece, Jenny, Online communities: designing usability, supporting sociability New York: Wiley, 2000 e

Spender, Dale Nattering on the net: women, power and cyberspace North Melbourne: Spinifex, 1995

Websites:

Tom Standage’s Home Page: www.tomstandage.com

Cyberculture to E-Culture (sounds so late eighties early 90s)? Erm... Towards E-topia? Part 2

The WWW over the years seems to shift from being a new frontier, a wild west as one writer put it, to something that resembles a property developer’s paradise. Is Tim Berners-Lee’s utopian vision and rather altruistic outlook being challenged by the giant software companies, international corporations and governments eager to control the flow of information? Certainly over the years, governments have attempted curtail “free-speech” on the web. In a previous post I said that Tony Benn championed the use of Internet and web technologies. I saw an interview where he discussed other means of communication, which were ‘nationalised’ by a government: during the reformation, Henry VIII placed a priest in every pulpit to say exactly what the king wanted his people to hear and during the reign of Charles II the postal service was established. The web, he argued was for the people and so counters the official language of institutions and governmental agencies. The web’s pluralistic and multi-vocal nature makes this a radical communication system, that ‘undermines the borders of national identity’, central authority and erodes ‘the old distinctions between public and private self’ (Ward, 1997, 2003 pp. 124-5). Its ability to transcend boundaries has led to it to be described as the first postmodern medium.

In the mid to late nineties we saw the struggle between Netscape and Microsoft for control of the Web. Controlling the means of communication controls the information that flows through it. Companies like Reuters have always appreciated the importance of technology in the distribution of information. Microsoft attempted to create an alternative web with MSN (Microsoft Network). This essentially failed. The creation of Explorer, Microsoft’s browser, challenged the dominance of Netscape. This led to disagreements over technical protocols and certainly Microsoft’s early actions have been interpreted as an attempt to curtail the freedom of the user and the eclectic and anarchic nature of the web, with Microsoft pushing it’s own ideas about protocols that were/are different from everyone else’s. These technical difficulties have been largely resolved through the dedication of people like Tim Berners-Lee and the World Wide Web Consortium (www.w3.org). Microsoft’s business practices have been questioned and it’s monopoly of the operating system and web browser market that has in the words of some commentators led to a monoculture, has been attacked in court. This did not lead to a break up of the company, but recently Mozilla Firefox has challenged Microsoft’s dominance of the browser market.


New Scientist: “Microsoft monoculture allows virus spread” 25 September 2003: www.newscientist.com/article.ns?id=dn4203


Cyberculture to E-Culture (sounds so late eighties early 90s)? Erm... Towards E-topia? Part 1

At the moment I sense a creeping technological determinism in my writing. From John Berger’s discussion of television, film, photography and oil painting to the more recent programmes on the virtual revolution, we see the ways in which technology seems to shape our perception of the world around us and shapes ‘our’ culture and helps us re-present reality. Like Vertov’s ‘mechanical eye’, which was ‘free… for today and forever from human immobility’ (Berger, 1972 p.12) our ‘eyes’ can travel immense distances through networks of the World Wide Web and the Internet. We can now visit the Grand Canyon on our computer screens via Google Earth.
There is another invention that radically changed European culture and politics, an ‘ancestor’ of the WWW: the European technology of printing and moveable type, in the 15th Century by Johannes Gutenberg. This technology was a key development in the Renaissance and became a major factor in the Reformation. To those privileged to read (remember most Europeans of the fifteenth century were illiterate), all world knowledge in the west resided in two sets of texts: The Bible and the works of Aristotle. Today, we throw the equivalent amount of information into the recycling bin after we have finished with our Sunday newspaper. How many words exist on the WWW? It is also important to note that in the 15th Century ‘our’ main source of information came from village gossip, art and the pulpit.

Tim Berners-Lee, the ‘inventor’ of the web and the HTML code (of course he had a little help from Ted Nelson who devised hypertext), has on a number of occasions explained his role as inventor and as an observer and commentator of its use and rapid expansion. The Internet was initially invented the 1960s, a product of the military-industrial complex to allow scientists and the military to share information and maintain communications in the event of a nuclear attack. Post cold war, from being a tool of largely governmental agencies the Internet quickly became a global network.

The idea of a global network of easily accessible information is a product of liberal capitalism and a democratic society. These inventions have created a virtual soapbox, where theoretically everyone has the right to publish: a right to free speech. Tony Benn the ex-labour MP, sees the Internet/WWW as something that is beyond the control of governments. However, since many sites are unedited there is the threat of misinformation and for the potential circulation of dangerous ideas.

Cyberhistories: Cyberspace, Cyber Art and Cyberculture

If we look at the histories of digital media and the computer, we see the development begins somewhere during WWII, with Weiner and Vanevar Bush in America: the beginnings of the military industrial complex and in Britain with Alan Turing (although the computers development can be said to be much earlier).

Postwar we see digital pioneers from John and James Whitney to Benoit Mandelbrot. Computers can be seen as a creative and liberating force, a seductive and progressive idea reinforced by advertising campaigns that promote software such as Photoshop and hardware like the Apple Mac computer. Look at the way Apple promoted the Mackintosh computer. Generally, we see a shift from computers being viewed as part of a culture of calculation (as parodied by Rube Goldberg and Heath Robinson), seen in the examples of the machines designed by Charles Babbage or seen in Bletchley Park in WWII, and stereotypically PCs and Unix and command line environments, subject to hierarchy and centralised control (a tendency of Modernism) to one that includes the Internet and the WWW and emphasises a culture of simulation that is decentralised and fragmented (a tendency of Post-Modernism). The more recent digital and interactive design of John Maybury, Jenny Boulter and William Latham will bare witness to this ‘liberation’, as they themselves reveal the blurring distinctions between design practitioners and their practices and computer science. These are just of few of the professionals who have shaped the use of this fairly new medium, influenced art and designers and experimented and stretched the creative potential of these technologies.

Weblinks

Here are some useful sites dealing with Digital Culture:

Multimedia: From Wagner to Virtual Reality: About the book

Multimedia: From Wagner to Virtual Reality: The Companion Website

The Virtual Revolution
: The BBC 2 Series

Tuesday, 16 February 2010

Current Developments: 3

The intention of this current project is to re-present visual mechanisms of hallucinations as described by M. H Keeler (1970). These examples seemed to be related to the descriptions of migraine auras which inspired a large body of my work. The aim is create a series of digital images that transform over a period of time to suggest a slowness of looking. The intention is to unify key interests: Collage/Digital Collage/Montage/Projections, Photographic material/found imagery, photogram imagery, with an idea of slow looking. Max Ernst is the catalyst for these ideas. His frottage pictures and the manner in which he observed his subjects serve as a kind of basis for experimentation and investigation. Ernst was partly inspired by the writing of Leonardo and his Treatise on painting and Max Ernt's own essay “Inspiration to Order” 1932.

Saturday, 13 February 2010

The ‘Architecture’ of the Web: Digital Utopias and Dystopias

"It’s a strange day
No colours or shapes
No sound in my head
I forget who I am
When I’m with you
There’s no reason
There’s no sense
I’m not supposed to feel
I forget who I am
I forget
Fascist baby
Utopia, utopia
My dog needs new ears
Make his eyes see forever
Make him live like me
Again and again
I’m wired to the world
That’s how I know everything
I’m super brain
That’s how they made me"






Utopia by Goldfrapp.


Ideas pertaining to the ‘modern movement’ in architecture can be used to inform many of the debates and ideas that now surround the World Wide Web, Web 2.0 and indeed Media Studies 2.0.


"1984" Apple Macintosh Advertisement directed by Ridley Scott

There is a sense of post-modern euphoria that we have broken free from the past and that old modernist theories are as redundant as their hierarchies of class, culture and taste, to name but three; we have reached some kind of e-topia. These utopian concepts partly came out of the sixties counter culture that reacted against modernism’s perceived authoritarianism- one thinks of Apple, a product of Californian sunshine and LSD, offering us an alternative world, a technological vision with a Byrdsian soundtrack, an alternative to the grey corporatism of the monolithic and historically dubious IBM. In eschewing modernist theories along with all the modernist inequities, are we in danger of throwing the theoretical baby out with the modernist bathwater?

In fact, the optimism surrounding the Internet and the World Wide Web as a communications tool has modernist utopian overtones, because modernism itself was, to many modernists, also a utopia. The web can be seen as a social condenser. The social condenser is a Soviet Constructivist theory about architectural space and how it has the ability to influence behaviour. Does not the ‘architecture’ of the WWW, a public space, break down perceived hierarchies and create an environment that allows and encourages communities to interact? Looked at this way, the computer becomes the liberation machine in a similar vein to modernism’s architectural ‘machines for living’ that were meant to somehow improve us.

There are also ideas pertaining to the pre-psychedelia, 1950s modernism of the International Typographical Style and its demand for clarity in design that are useful to us when trying to articulate the utopian nature of the Web. In web design Usability Heuristics demands similar things from its designers. The doctrine of usability suggests that with usability comes sociability.

With post-modern utopian notions of connectivity and the transcendence of national, institutional and political boundaries, are we being starry eyed in our optimism, or should we be harking back to the days of clean lines and Soviet-style functionality? The belief that new media benefit society through their attack on perceived hierarchies, and that the web is a great leveller, can be countered by the equally valid argument that the Web is undermining intellectual authority, generating failed spaces that are hostile, that threaten individual and collective security and help to circulate false information and dangerous ideas.

Is the computer best understood, then, with reference to modernist or post-modernist ideas of utopia's and dystopia's?

Friday, 12 February 2010

Cyberspace



"A year here and he still dreamed of cyberspace, hope fading nightly. All the speed he took, all the turns he'd taken and the corners he'd cut in Night City, and still he'd see the matrix in his sleep, bright lattices of logic unfolding across that colorless void."
Neuromancer

Cyberspace has more literary origins. According to The Columbia Dictionary of Modern Literary and Cultural Criticism (1995) describes cyberspace as a “virtual world” that “is being developed through the interface of the human mind and computer technology. It is an electronically defined world in which a human can experience an environment completely outside the one that he or she physically occupies. The term was coined by the science fiction writer William Gibson in his novel Neuromancer, although his imaginative rendition of the concept is a good deal ahead of the technology presently available and more dystopian than most writing on the subject. (Kostelanetz, R., 2001 p. 152)

Source:
Kostelanetz, R (2001) Dictionary of Avant-gardes (2nd Edition) New York: Routledge

Wednesday, 3 February 2010

Digital Culture 2

Week 2: Social Networking and the 'Technological Unconscious'


Today's Digital Culture session was interesting. I am not sure about Scott Lash's idea of Post-Hegemonic Power. I remain to be convinced. I must add an entry about this..... and read a book


It has been argued that we are moving away from narrative, and a narrative culture: a process of 'knowing' and understanding the world, is actually dying, as a consequence of digitization. It is argued is the world under the auspices of new media where information is organised into databases: where narratives demand closure , digital narratives can never be complete. The database is the new notion of the bardic function that reshapes social relationships and democratizes the public sphere.


Phatic Technology and Modernity : http://journal.webscience.org/169/3/websci09_attachment_175.pdf




I am reminded of Robert Hughes criticism of McLuhan and the culture of glut..... must add.

Digital Culture 1




Week 1: Digital (Dis)Order - The Cybernetic Matrix

This semester's theoretical unit examines the rather complex and intricate subject of Digital Culture. The first session identifies parts of the histories of the digital. We were introduced to a key term such as cyber, cyberspace and cybernetics. All these terms describe or are connected with electronic communication networks like the Internet and the World Wide Web.

Cyber is derived from the Greek word Kubernetes meaning “Steersman” or “Governor”. The term 'cybernetics' was coined in Norbert Wiener's book
Cybernetics or Control and Communication in the Animal and the Machine (MIT Press, 1948 and 1961) and describes it in “Cybernetics in History”, The Human Use of Human Beings in reference to the complex communications and control systems in the animal world and in mechanical networks, in particular self-regulating control systems. Wiener’s use of the term suggests how people interact with machines through a controlling device, such as a steering mechanism.

Randal Packer and Ken Jordan argued that “Wiener's remarkable insight, which is the premise behind all human-computer interactivity and interface design, is that human communication should be a model for human-machine and machine-to-machine interactions”. Packer and Jordan also point out that in his discussion of cybernetics “Wiener claims that the quality of man-machine communication influences man's inner well-being. His theory of cybernetics was meant to improve the quality of our existence in a technological society, where people are increasingly reliant on machines, and where interactions with machines are the norm. The design of machines, and their ability to respond effectively to us, has a direct impact on the social condition” (2001, p48).

I have read that Wiener was Hungarian born although Wikipedia states that he was born on November 26, 1894, in Columbia, Missouri (some websites say Maryland) other sources have describe him as Polish or of Russian descent.

From the word cybernetics emerges “cyborg", for "cybernetic organism".